Daily Note - 2025-06-02
Hey, I'm Hanno! These are my daily notes on Crosscut, the programming language I'm creating. If you have any questions, comments, or feedback, please get in touch!
A few months back, I created a Plan B for what I would do, if my income failed. That plan would activate, if my income and savings fall under a specific threshold, and would mark a significant change in my life and efforts. Away from endeavors I do largely for idealistic reasons, towards work that would have a bigger chance of making money.
That alone already helped a lot. I no longer need to constantly re-evaluate, whenever something significant changes about my situation. But it also shifted my view on my current projects. Because I still have income, I still have savings, which is why Plan B is not active right now. And as long as it isn't, I can afford to work on more idealistic efforts.
When I realized that, it changed how I thought about Crosscut's use case. I started seeing game development not as a mere stepping stone, chosen for its technical merit. Something that I had to re-examine and question every step along the way. But as something I would stay with indefinitely, while Plan B was not active. A serious goal in itself.