Daily Note - 2025-06-05
Hey, I'm Hanno! These are my daily notes on Crosscut, the programming language I'm creating. If you have any questions, comments, or feedback, please get in touch!
Crosscut is not ready for actual use, and it won't be for a while. This poses a risk. If all goes well, I'll keep working on it for a long time, until everything works out. But even that scenario is not going to be smooth sailing. Success would mean having only a first draft, one that's never been faced with real-world use.
And failure would mean wasting years of my life, with little to show for it. So I wonder, how can I derisk this situation? Can I pull some of that future success into the present, so I can have smaller pay-offs as I go? Even if that slows things down a bit, that would be worth it. And that's where developing games enters the picture.
If I could start doing that right now, somehow, then at least I'd finish some side projects along the way. I would improve the final product, by gaining real-world experience throughout the process. And maybe those games could even contribute to funding Crosscut's development. (Yes, seems unlikely. It's a hard business. But still, it's possible.)