Daily Note - 2025-06-07
Hey, I'm Hanno! These are my daily notes on Crosscut, the programming language I'm creating. If you have any questions, comments, or feedback, please get in touch!
The incremental approach to using Crosscut for real games has a lot of advantages. The project would get room to breathe. I wouldn't need to hurry, to make Crosscut a viable language on its own. It could mature slowly, which I'm sure would improve the outcome.
I think there's a risk though, of splitting my focus. To some degree, that can't be avoided. Crosscut needs those games to be successful. I'm convinced of that. But starting to work on them right now, and writing more of their code in Rust, that's a bigger detour than doing pure Crosscut games at some undefined point in the future.
It's a trade-off. And I think on balance, the advantages outweigh the disadvantages. Maybe. Or maybe I'm letting my antsiness get the better of me. Staying laser-focused could be the superior play. As usual, there's only one way to find out, and that's to make the choice and run with it.