Daily Note - 2025-06-08
Hey, I'm Hanno! These are my daily notes on Crosscut, the programming language I'm creating. If you have any questions, comments, or feedback, please get in touch!
So yeah, I'm starting to develop games, mostly in Rust, using Crosscut where I can. Over the last week or so, I already laid out how I got to that decision. But there's another line of though that kinda ran in parallel, which also swayed me towards taking games as a use case for Crosscut more seriously.
A while ago, I started looking into some established game engines and frameworks, just to get a better feel for what's out there. Until then, my frame of reference for what a competitive game engine needs to be, was along the lines of Godot or Defold. Making something comparable to those, would require a lot.
But then I tried LÖVE, which opened my eyes to the possibilities. Because it's such a simple thing, and yet people make very serious and very successful games with it. If there are developers who prefer simple engines and produce such great games, then maybe I have a chance to serve that market successfully.